![]() When you put on the Microsoft HoloLens 2, you can already see the first improvements compared to the previous model. More serious differences can be found in the handling, the field of vision and other aspects. In terms of size and weight, not much has changed – both models are one size, the Microsoft HoloLens 1 is only 13 grams heavier. Test: New and further developed features of the Microsoft HoloLens 2 In our opinion, an upgrade to the successor is definitely recommended. The numerous improvements that can be determined in a direct comparison with the previous model HoloLens 1 are also aimed at this. It is best to avoid this situation by managing keyword state carefully.The HoloLens 2 was designed for the industrial sector, as it’s the biggest field of application – especially with regard to Remote Maintenance, location-independent troubleshooting, visual inspection, etc. There is no guarantee about what exactly happens, and it can lead to unintended results. When more than one keyword in a set is enabled, or no keywords in a set are enabled, Unity chooses a variant that it considers a “good enough” match. This means that it is possible to enable multiple keywords from the same set, or disable all the keywords in a set. It allows you to enable or disable any keyword independently, and enabling or disabling a keyword has no effect on the state of any other keyword. ![]() A set contains mutually-exclusive keywords.Īt runtime, Unity has no concept of these sets. When you author your shader, you declare keywords in sets. To enable or disable a local shader keyword for a compute shader, use ComputeShader.EnableKeyword or ComputeShader.DisableKeyword. To check the state, use Material.IsKeywordEnabled. To enable or disable a local shader keyword for a graphics shader, use Material.EnableKeyword or Material.DisableKeyword. Enabling, disabling, and checking the state of local shader keywords To enable or disable a global keyword with a Command Buffer, use CommandBuffer.EnableKeyword, or CommandBuffer.DisableKeyword. To enable or disable a global shader keyword, use Shader.EnableKeyword or Shader.DisableKeyword. Enabling, disabling, and checking the state of global shader keywords Warning: If a material has a local keyword enabled, and its shader changes to one that is no longer declared, Unity creates a new global keyword. Note: If there are global and local keywords with the same name, Unity prioritises the local keyword. For more information, see Shader keywords: global and local scope. You set the scope of a shader keyword when you declare it. Global shader keywords affect multiple shaders and compute shaders at the same time. ![]()
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